Equalization can be of benefit in the post-processing of most field recordings. Here are some of my commonly-used equalization schemes and reasoning. I will update this periodically as I make changes to my workflow or learn new methods.
I like recording ambient sounds of nature, locations, equipment, and other assorted noises. When I play my recordings back, I want them to sound exactly like when I was there. Here is my technique, equipment, and settings I use.
Making music with loops is not a new process. However, after thinking about it, I was surprised at how many different ways there are to loop samples to make music. I’ll add to this as I discover more, but the list is long right now.
There are a lot of ways to measure the levels of sound in your music production. Meter scales vary widely, and there are many misconceptions about what are the correct levels. Here below is what I have found currently works best for me.
Dolby HX Pro Headroom Expansion was a method used in tape recordings in the 80’s to give an improved signal-to-noise ratio. As a result, the recordings were much more powerful-sounding with clarity and presence as well as low-end strength. It did this by introducing a bias signal at the high frequency to push the recording out of the inherent non-linearities of tape.
I had one of the tape decks that could record in HX Pro and it made every recording just shine. I wanted to achieve this with today’s vst plugins and I believe I finally have with the U-he Satin tape simulating plugin.