A Study of Select Ambient and Electronic Music

I like ambient music and would like to expand my expertise in making such music, so I’ve begun a study of some of what I consider the best ambient drone-type of music. This will be an ongoing collection of information, and you are welcome to check back when it has been updated.

Last updated: 02-March-2024

Below are the candidates I’ve selected for a study of ambient and electronic music and what I have learned so far.

I have something separate on Brian Eno as most people ask why I don’t have him listed here.

It turns out that I really like the lower frequency tones in this type of music. The higher tones of noise and environmental field recordings offset the low tones nicely. This steers me toward the Warmth and Stars of the Lid types of music production. Also, AES Dana has low tones that I like.

Also, before I forget, I should let you know that you can get my infrequently-published newsletter delivered to your inbox – just click here. (It’s not spam – just useful information, and you can quit any time.)

Stars of the Lid / A Winged Victory for the Sullen / Adam Wiltzie

In various interviews, some of the techniques can be found.

Take this one where Adam Wiltzie is interviewed: https://www.musicradar.com/news/a-winged-victory-for-the-sullen-if-i-cant-fall-asleep-to-a-piece-of-music-ive-written-it-doesnt-make-the-record

  • Mindset:
    • “The music has to pass this creative test whereby if something in my brain shuts off then I know I’m getting somewhere.”
    • “Since the beginning I’ve always had this philosophy that if I can’t fall asleep to a piece of music I’ve written it doesn’t make the record.”
    • “I also try not to second-guess myself and stick to my initial feelings. Time has a funny way of changing a piece of music you’ve worked on, so I’ve become a little insane about note-taking to specifically remind myself to come back to the initial feeling I believed in and keep going in a particular direction.”
  • Difficulty:
    • “Maybe I’m a little biased but I don’t think people realise how hard it is to make ambient drone music and do it well. When you’re dealing with very minimal structures or instrumentation it’s so obvious when something’s not working, whereas when you pile on a bunch of instruments it’s easier to disguise imperfections.”
  • Recording / Reverb:
    • “… some of the orchestrated parts were recorded in a famous studio in Budapest where Jóhann Jóhannsson recorded Sicario. The Hungarian players there are really good, so I chose them to do the choir parts and some of the orchestration.”
    • [interviewer], “…a history of recording in remote spaces with natural reverb…”
    • “…we chose really specific spaces that had a reverberation; for example, a church across the street from my studio or a piano in a studio that has a really specific sound.”
    • Note: In various Stars of the Lid interviews, it was said that they favor recording of Hungarian orchestras for their lower cost and fine performances.
  • Instruments/Effects
    • “I’ve definitely acquired a lot of keyboards over the years, but we tend to go through this re-amping process using different mics until we spit out this thing that sort of sounds like a Juno meets Prophet-5 meets Jupiter-8. We find ourselves making Kontakt patches out of that, so there’s nothing on the record that’s very pure except for maybe some Moog Voyager bass stuff.”
    • “I prefer using simple keyboards like the Moog.”
    • “Even the piano we used is a pitched sample we created from a real piano. We’d like to release that as a sample someday as we’ve been working on it for a while now.”
    • [interviewer] “So you’re basically creating your own Kontakt sample libraries?” [Wiltzie] “Absolutely.”
    • “…guitar-synth drone throughout the entire Invisible Cities soundtrack that’s actually a Prophet-5/Juno running through a two-inch tape loop…”
    • “There’s definitely some slowed down cello and solo viola samples that I recorded in the studio to write with so I could have a mock-up to take to Budapest.”
    • How layered are the tracks on this album?” “Five or six tracks might be the most on any of them. The orchestrated tracks may have more because we used a Decca Tree, outriggers and a lot more mics that we ended up stereo bussing. Other than that, they’re typically accompanied by just a drum and piano track.”
    • “…the 736-5 preamp.”
    • “…we did use an old Binson Echorec tape delay a lot on this record as we love running sounds through things that provide an element of tape flutter.”
    • “GRM is like a French society for musique concrète – people who like to sprinkle baking soda on magnetic tape and record it. They’ve created their own set of plugins called GRM Tools and we’ve used them for a while to create texture within our acoustic mixes because they really don’t sound like anything else. They’re not cheap but I would highly recommend them.”
    • FabFilter is a pretty basic EQ plugin that we’ve been using, but Francesco prefers to use a bunch of different passive EQs that are good for boosting the highs and mids and are really soft-sounding.”
    • Cheap rackmount reverbs like the Quadraverb.
    • A Digitech delay.

In various message boards and equipboard.com, the live setup for Stars of the Lid (SOTL) has included these instruments:

  • Moog System 55 synth
  • TTSH synth emulating ARP 2600
  • Pedals used by Adam Wiltzie: Strymon Flint, Electro Harmonix C9 Organ Machine, Alesis Nanoverb, Boss RC-2 Loop Station, TC Electronic Flashback 2 Delay, TC Electronic Ditto Looper, EarthQuaker Devices Afterneath, Roland JC-120 Jazz Chorus
  • Pedals used by Brian McBride: Ernie Ball Volume Pedal, Electro-Harmonix XO Germanium OD, Catalinbread Belle Epoch, Boss PS-6 Harmonist, TC Electronic Ditto X2, Line 6 Verbzilla, Death by Audio Reverberation Machine, Earthquaker Devices Arpanoid, Electro-Harmonix B9 Organ Machine, and Strymon Blue Sky

In another interview, more is said:

  • Live9 is hosting a bunch of software from Flux, GRM, Native Instruments, Madrona Labs, Izotope, FabFilter, Akai, Audio Spillage, Little Endian, SoundGuru; Steinberg, U-He, Sugar Bytes, you name it.”
  • “…I like to create sounds and music with all kinds of synthesis methods like, granular synthesis, FM, additive synthesis, resynthesis for example. I like to play with Native Instruments Absynth’s Granular OSC’s and Robert Henkes Granulator II, inspiring. It is quite interesting to use samples from field recordings in that software. It is like using a microscope, looking into the tonal, molecular structure of sounds and build something new out of those molecules. I like Little Endians Spectrumworx very much. It is a kind of a modular toolbox for spectral editing. You can add modules to pitch, filter, bend, delay, mangle the sound in a very special way. I love to use delays, FabFilter’s Timeless2 is a great piece of software as like U-He’s MFM2. Absolutely great would be a software version of the Technos Acxel Resynthesizer (http://www.synthtopia.com/content/2007/06/26/technos-acxel-resynthesizer/) I’ve been in contact Pierre Guilmette asking him for a new version of this fantastic instrument but I’m afraid that it will never happen, unfortunately.”

So, in effect, this is the kind of process maybe:

  1. Loops. Tape loops.
  2. Slowed.
  3. Cello and Viola. Guitar.
  4. Kontakt – mixing instruments to make new and unique patches.
  5. Moog Voyager, Juno, Prophet-5, Jupiter-8, modulars.
  6. Moog System 55 (can be emulated by U-he ACE or Arturia Modular V).
  7. Modified, pitched piano, sampled into Kontakt.
  8. Binson Echorec B2 tape delay with varispeed (assumingly to get those slow drones), tape flutter.
  9. Alesis MidiVerb 4 reverb.
  10. Ina GRM Tools on acoustic mixes (not sure which of the GRM Tools).
  11. EQ with FabFilter and passive EQs boosting highs and mids, and are soft-sounding. ACQUA – Aquamarine4 by Acustica for the vintage passive EQ recreation.
  12. NI Absynth, U-he MFM, Sugar Bytes products as well.

Emulations:

The U-he ACE synth emulates an ARP 2600 and most of a Moog System 55 – both of which have been used by Stars of the Lid. TAL Mod is similar to ACE, so must also be similar to an ARP 2600 and Moog System 55. I think Arturia has emulations as well, for these.

Juno and Jupiter 8 are mentioned, so the TAL J8 (Jupiter 8) and TAL U NO LX (Juno 60) would be software synths that I think could be useful in getting the sound. They mention sampling different sources so any sampler could be used, but I particularly like TAL Sampler for its simplicity, so I would start there myself.

Midiverb could be emulated by Goodhertz Megaverb or ValhallaDSP Vintage Verb.

Tape loops and samples on tape slowed down (like varispeed) can be had from Portatron by Robotic Bean.

I could use ACE to make a patch that sounded remarkably similar to SOTL’s music:

Also, knowing that they employed Hungarian orchestras and Julia Kent on cello in their North American live shows, I could use cellos in Kontakt to also get close to their sound:

Using cellos with Evolution, Echorec, and Megaverb (Quadraverb), I could get something similar also:


Warmth / Agustin Mena / SVLBRD

Agustin Mena (of Warmth and SVLBRD, and owner of the Archives and Faint labels) creates some of the deepest most moving ambient music. I heard that the genre of this kind of music is “warm drone” according to Every Noise At Once.

  • He lived in Valenciana, Valencia, Spain on the Mediterranean coast.
  • In hardware he used an old Moog, an Access Virus, a Minilogue and some other synths (SH-01A, others) .
  • In software he used plugins, especially Reaktor and Kontakt .
  • An arpeggiator is mentioned in Instagram.
  • Because his music is in the lower tones, he uses field recordings to add brightness as a compliment to the lows . He says, “For me, they are more of a complement. I tend to use very low tones, very low frequencies, it is the spectrum that I found more interesting and it’s easy for my music to sound brightless. Field recordings fill that space in the high frequencies, so they have a technical role, but of course they also add some life to the music.”
  • Recorded the sound of rain from his balcony.
  • Main influences have been artists such as Boards of Canada, Aphex Twin, James Holden and Border Community .
  • It appears that he works mainly with sound sample files in Ableton from his Instagram (see below).
  • He says, “I improvise with some pads, some piano notes or whatever and then I manipulate them until I find something that is interesting to me and I can keep working adding layers.”

My attempt at that “Warmth” type of sound. Not at all or not quite, but hey, I’m trying to replicate a master here so give me a break.

Hotel Neon / Andrew Tasselmyer, Michael Tasselmyer, and Steven Kemner

Hotel Neon produces some of the nicest and smooth shimmering drone sounds that I have heard. Andrew Tasselmyer’s solo works are similarly astounding in their beauty.

  • In interviews, they have mentioned the use of guitars that feature prominently in all of their music.
  • Guitar experimentalism is the main source of these micro sounds, which in some cases are buried deep within the track to be uncovered, rewarding listeners who pay attention.”
  • They said they made their “own sample library of bowed guitar sounds.”
  • They have also said they “return most often to the Soundtoys suite.”
  • MicroKorg synth.
  • Various guitars and basses.
  • VSTs powered by Kontakt.
  • Altiverb and Toraverb for reverbs.
  • ValhallaDSP Delay in LoFi mode for echo/delay/reverb. [source]
  • Bardzo, Morpheus, [source] Landforms [source], all Slate+Ash Kontakt libraries (Instagram posts)
  • Elektron Digitakt and Octatatrack.

Pallette

I like the musicality of the drone-type of music that they produce.

I found a short interview but not a lot of additional information.


AES Dana / Vincent Villuis

I think what stands out for me with the AES Dana works is the deep bass mixed with the higher tones. The bass gives it depth while the higher pitches keep it grounded. This is the reverse of what a lot of music is based upon – grounded bass with expansive higher tones.

He masters his own music and I like that.

In an interview he gave some insights:

Composition:

  • “… I always compose by fragments, a day, a night when inspiration is there. I like to build a song really “fast”, distance myself from it and then take more time to paint the details, the sub-harmonics, to develop the story and to mix what I want exactly.”

Production Advice:

  • “Just some general advice: know your machines/software well. Don’t use presets or samples already digested. Build your own sound painting tablet….Take time to define all your one shots and categorize them. Don’t hesitate to freeze multi layers in same time: create impact, pads with for example several pads. Synchronize acoustic impacts with pure digital stuff and the grain will find a new dimension. Be dirty, experimental but organized at the same time : )”

Tim Hecker

He has made a lot of drone-type music that is of a higher, almost tin-like quality. While it is not always my favorite, it is definitely intriguing how it can work as many layers.


Rafael Anton Irisarri / The Sight Below / Black Knoll Studio Mastering

With his own style of ambient drone/loop music, the polished nature of his recordings cannot be dismissed as they are mixed and mastered well. I’ve found they have a high dynamic range and hover around -14 to -16 LUFS average, which is lower than most other artists.

He is open about his techniques in most cases and has mentioned several good points on his process and ambient music in general. I think his views about ambient music are very well thought out and solid.

Interview with XLR8R:

  • “Ambient is a deceptively simple style of music. On the surface, it seems like anyone can do it at home.”
  • “It’s not so much about the individual elements—the sound quality of the recording, the performance of the musician, or the musicality of the piece itself—but rather the sum of all those parts working in tandem with the concept behind the piece of music.”
  • “Making ambient music requires an entire different set of listening skills—deep listening, as coined by the late great Pauline Oliveros. It’s about focusing on areas most people don’t, and bringing those areas to the forefront, and the recording process (tracking, mixing, mastering) itself is as important as the musical notes or sounds in the composition.”
  • “I liken the process of ambient music to stand-up comedy: it’s one thing to tell jokes to a couple of drunken friends at a party and another to build an entire routine that works with a crowd at a comedy club. With ambient, it takes a lot of time to find your own sound and learn to communicate complex ideas in a musical language that is minimalistic and shy by nature.”
  • “Learning music theory will not only expand your vocabulary but it will also help you understand why some of the music you love works in the way it does and hits you in a certain way. It will help you understand at a deeper level what makes that song you love so great. In no uncertain terms, it’s a valuable use of your time.”
  • “One of the most effective ways to work, I find, is to build all your sound sources first—whether individual sounds, samples, or short or long loops. Create the building blocks to which you’ll start your workflow, much in the way an architect does their craft. I have amassed many hours of field recordings, for example, hydrophone recordings of water, many forest walks, birds, things like that. I can use those as the foundation of some ideas.”
  • “Of course, there are times when you build a cool sound on a synth and immediately come up with a musical idea because of it. When this happens, I just go with the flow. Ultimately, inspiration is more important than the X or Y method of writing.”
  • One little trick I love to do whenever I’m writing is to take a field recording and map the sounds’ transients to MIDI notes in Ableton Live and experiment with the naturally-occurring rhythmic patterns of a field recording, utilizing those as the rhythmic foundation.” (You can do this in almost any DAW.)
  • Another thing I do is find a field recording with a tonal element (for instance, the drone created in the bathroom of a train cart) and load that into a sampler, utilizing it as the sound source, then running it through different elements like filters and effect units.”
  • “A lot of the time in the studio my job is spent just managing the results of hours of improvisation.”
  • “There is nothing more frustrating than arriving at the most beautiful loop you’ve ever heard and realizing you’re not set up to record it, which means it’ll be lost forever. Make a habit of being prepared to record and hitting “record” before you start doing any improvisation. I feel that whenever I’m improvising, lots of unexpected things can happen; music leaves your brain and goes to certain places, and sometimes you just have to set up the machines and let the experiment run its course. Sometimes it is just a matter of sitting back and letting the sound unfold on its own.”
  • “Speaking of improvising: last year when I was working on Peripeteia, I was messing around with an instrument called Metaphysical Function on Native Instruments’ Reaktor.”
  • “Always question whether you really need X piece of equipment to make music.”
  • Don’t automatically throw an EQ, compressor, limiter, or an effect on every channel. Listen to the actual sounds and utilize different tools, like a frequency analyzer or stereometer, for example, to see what actually needs to be addressed. Be selective. Do you really need a high-pass or low-pass filter?”
  • “One of the very first things I do when I’m starting to work on a mix, either for another artist or myself after creating stems, is to move faders and find a balance just using faders only, no other adjustments. I listen to my initial balance to hear which things stick out, which things clash, and what feels good. If some areas sound cluttered, sometimes it could be as simple as muting a channel or as complex as changing the arrangement of a part so that it works better musically, and thus will naturally fit better without touching a single EQ.”
  • “Whenever I work on a piece of music, I’ll move around things until I find the “right” key, which in essence to me is the one that gives me the nicest tone. I’ve gone as far as changing the key of a song in a live setting based on how the sub-bass is reacting in a particular room. With all that said: enter varispeed.”
  • Varispeed is your best friend.”
    • Varispeed is a feature of tape-based audio recorders that allows for both the tempo and pitch of a recording to be raised or lowered through the use of a pitch or speed control on the recorder. It is also emulated digitally in many DAWs.”
    • “For ambient music, it is amazing how a little bit of pitch-shifting can make a sound or loop ten times more interesting. One of my favorite tricks in the studio when I’m working on ambient music is to make a loop in real-time with different effect pedals and hardware, record it, then varispeed down the entire recording by a few intervals. Everything feels so much sludgier and syrupy as a result.”
  • “Adding reverb to a track does not make it ambient. This is important to remember. I’ve done quite a few tracks with very little to no reverb on them.”
  • “Ambient is not about the actual effects used but about the atmosphere and feeling one can create with whatever tools at one’s disposal. Reverb is not a shortcut, even if it appears that way. Let’s not forget that.”

Interview with NI:

  • “Part of what makes “ambient” sound so interesting to me is its timeless quality.”
  • “To me ambient sounds are never about a particular tool, technique or process. It’s more about the feeling it evokes and what you can creatively achieve with any particular sound, how you use it in the context of a musical piece or incorporate it into a live performance.”
  • My sound design process starts with inspiration from a source – it could be something as simple as a field recording.”
  • “Upon my return to Black Knoll in New York, these field recordings became the basis for sound designs. I’d experiment with feeding a field recording into Metaphysical Function [part of the REAKTOR factory library] and spent many hours creating new environments with it, recording all the different improvisations, building a library of sounds (which became the source material for my 2019 album Solastalgia).”
  • Before I start composing, I build the sounds, which are inspired by a particular subject matter.”
  • “Some of the more “composed” ambient, I’d have a click track and sync the looper to a specific tempo and will follow it accurately as I play and loop myself playing motifs. Or I would take a sample of something and figure out the BPM, then figure out how it changes after I’ve processed it (by varispeeding it for example).”
  • “Other times, for more amorphous pieces, the random interactions between two loops that go in and out of sync…”
  • “On my Peripeteia album there are layers I built using FM8, for example, as a source. I’d apply the same logic and run the sound card output into guitar pedals like distortion boxes and modulation units.”
  • “Be inspired. Followed by: be true to yourself. Create something that works for you. By this I mean: what may work for X person might not necessarily work for another. There are many great tips on sampling on the internet but all of it is irrelevant If you can’t come up with something interesting. Something that is unique and specific to you and your circumstances.”

Joachim Spieth / Affin Label

He has a unique and beautiful style of making pure ambient music, notably on his “Terrain” release in 2022. The music has an airy and breathy quality that allows it to come across as very spacious and wide, yet with tremendous bass depths. His Bandcamp page describes it, “Unlike Spieth’s previous albums, ‘Terrain’ holds more intimate gestures and emotional sensibility. Soothing frequencies here are intended to create a state of awareness in the listener. It is a work of conceptual and emotional beauty, evoking a form of spatial imagery that is as grounding as elevating.”

Here is some of what he has said on the various aspects of his music:

From In Depth:

  • Inspiration: “I live in Germany. I got in touch with electronic music by friends who let me listen some records (Warp Records, Basic Channel etc). So i got attached to this music very quick.”
  • Starting out: “I made music with friends even before i was into electronic music. So i started to buy some gear like a sampler and mixer. I mostly learned to do it by reading in magazines and some manuals as well…  took me some years to be ready to do it.”
  • Process: “I often jam with some elements and just try out things… I don’t have tracks in mind like others sometimes mention. For me it’s to find something interesting while I experimenting. So that’s my “routine”. Expect the unexpected. That keeps it interesting.”
  • DAW: Ableton
  • Instruments: “I also use Kontakt from Native Instruments since years. I mostly work with Sampling, for sure not sample CDs or stuff like that. I build my own sounds by layering elements and i resample a lot to get the frequencies i want to highlight.”

From 15 Questions:

  • Inspiration: “I listened to a lot of different music. As a kid I was into a lot of heavy metal in all its different forms, which was then replaced as a teenager by bands like Soundgarden or Pearl Jam etc. Via Hip Hop I came to Mo Wax (Headz compilation), and Mo Wax formed my bridge to labels like Warp, Basic Channel, and logically then also artists like Richie Hawtin, who really used to do great things.”
  • Instruments: “I have learned to appreciate working with field recordings. I have always been a child of the sampler, and that has always been extremely exciting for me musically, simply because you approach results through experimentation. Synths have never been synonymous with sampling for me.”
  • Dislikes: “Preset sounds have always been frowned upon by me. Sure, you can use something and then think about it further. But I’ve always found it questionable to use sounds straight off the shelf.”
  • Process: “In my ambient pieces I work a lot with layers.
  • For example, a chord that I placed on a key. On top of that, simply the same chord, either with a different filter, or an eq that strongly cuts certain frequency ranges, so that only a little of the original remains. If you now modulate these 2 sound with different parameters, e.g. filter progression, settling time of the LFO or similar, you already have very interesting progressions in the sound that spread out over time … This game can actually be spun on endlessly by copying and further modulating … the result is an increasingly lively sound … With this way of working you quickly notice that you can basically generate endless depths with very little sound material, sounds in which you get lost. To cut a long story short: I think mixing sounds with variable mixing ratios is a powerful tool, but not a science in itself.”

From Attack Magazine:

  • Equipment: TC Electronics Fireworx, M2000, DTWO, Studiokonnect 48, Genelec 1029 speakers, Sennheiser HD600 headphones, Access Virus A, E-Mu E Synth, EOS software,

From Hypnotic Techno Circle:

  • Gio from Artefacts Mastering became Affin’s official sound engineer.
  • “With Gio, I discovered that the process of mastering and sound processing is maybe the most powerful tool to make a difference between productions and shaping your own sound, not only with what you compose but also how you place it in the stereo, how you process every single element and layer.”

The Black Dog

On their later releases from “Music for Photographers” onward, they have put forth a very pure ambient style while still keeping their synth stylings in there, now surrounded with a beautiful airy ambiance that provides a sense of place. Indeed that was their inspiration.

Their older releases are excellent. Favourites of mine are Silenced and Neither-Neither, although I can listen to any of their music for hours and hours.

I studied their mastering style and they have a very uncompressed and high PLR to their music which means it is very dynamic. I like that. Similarly, Biosphere’s music is also very dynamic. Maybe this is why I like both of these artists so well. Certainly, it is something I would like to emulate in mastering, as in the musical styles as well. If I ended up being a clone of both The Black Dog and Biosphere combined, I would be ecstatic!

“Ableton’s become our software of choice, simply because we’ve all got it and can easily standardise the plugins. We use the Virus for bass and Nord Wave for pads, but no more than we use the Roland JD-800; and we still use Spectrasonics Atmosphere for underpinning pads, basic strings and tones. We use iZotope Ozone quite a bit for balancing, especially for controlling buss tracks and master tracks; and Native Instruments plugins as well, but again, we try not to overload Ableton with stuff because it becomes a distraction. Every time you add a new soft synth or plugin for an effect, you end up fiddling around for a day or two.”

“A lot of the percussion is all sample-based and entirely within the Drum Racks of Ableton. We chop and cut samples in, render out loops and re-crop and reprocess them, so we end up with samples that have been recycled multiple times. Creating drum racks is a fairly new process we’ve got into, because it speeds things up and we’re able to write faster. The same Drum Rack source can be used several times, even though it ends up sounding very different in the final mix.”

[source]


Biosphere / Geir Jenssen

Biosphere’s music is varied. He makes albums with different themes, and I like that because there is not a one-size-fits-all definition of his music. For example, his album Shenzhou is looped from Debussy orchestral recordings. But Shortwave Memories is about the sounds of various analog synths. Still different are the albums The Hilvenbeek Recordings and The Senja Recordings which are both primarily field recordings with sounds added in some cases.

So it is hard to pin down exactly what kind of music he makes, and that to me is wonderful because I do something similar, and it validates my own way of making music.

There seem to be a lot of artists that try to be like Biosphere, but not one of them comes close, in my opinion.

I think what sets his music apart from others is his ability to fuse plaintive beats and tones with interesting field and other recordings. These elements seem to be in his most interesting tracks:

  1. Modular synth tones with a great deal of delay/echo and reverb. Also, sometimes panned off-center or hard toward a side or sometimes ping-ponged.
  2. Field recordings as a base layer or as a periodic top layer in tracks.
  3. Nostalgic recordings from movies and television with echo, reverb, and panning from side to side for greater effect.
  4. Filters, most likely from an S950, shape the tones and impart an analog feel.
  5. On some albums, sampled tracks that are ingeniously looped and filtered or eq’d for significant effect.

One thought on “A Study of Select Ambient and Electronic Music

  1. Pingback: What Is Ambient Music? | Lars Lentz Audio™

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